Really suprised by this game and not in a good way....
First of all, what do u gain out of makin every player worse in the game...how does that make the game better....second the gameplay seems to be a lot slower and less easy to score
Also, the worst part of the game is how quickly the players fatigue....Literally two minutes into the game, all of my players were completely exhausted...
Does anyone else feel this way?
Really suprised by this game and not in a good way.... I like it though, haha
First of all, what do u gain out of makin every player worse in the game...how does that make the game better My take on it: This is actually a good thing in my opinion; I always found that in previous NBA games, it was too easy for an average player to put up big numbers if you just fed him the ball a lot. I like 2K10 in that even if you give DJ Augustin, for example, the ball nearly EVERY TRIP DOWN THE COURT, you're still not going to get more than 30 points with D-Wade or Kobe guarding you on a harder difficulty (yes, I've tried) This makes the game sooo much more realistic as it separates the elites of the game from the.... not so elite. I know people want to use their team and beat the Lakers every frickin time in association mode, but if your team is the Sacramento Kings or the NJ Nets, it's just not going to happen with any regularity. Once again, just more realistic. Good Job 2K Sports
....second the gameplay seems to be a lot slower and less easy to score My take on it: First of all, you can change the game speed setting if you want your players to sprint down the length of the court in 3 seconds every trip down. I'm sure even you were frustrated with statlines of even the most realistic game before 2k10, 2k9. I always had team lines (in full 48 minute games) of 130 shot attempts, 45 transition points, 55 rebounds etc. That pissed me off because no two NBA teams play at that tempo, hence making for unrealistic stats. I like how in 2K10, getting in transition every frickin trip down the court by holding down turbo with LeBron or Iguodala is nearly impossible. Also, I like how the AI actually runs complex plays that take time to develop and give the ball to their best players. In 2K9, if I denied Kobe the ball for the first 15 seconds of the shot clock, they'd give the ball to Ariza to create a broken play fadeaway. Now the AI actually tries hard to get Kobe the ball on the wings through Double screens and pick and rolls to divert Kobe's defender towards the cutter who set the screen. Whereas in previous games, even on the hardest difficulty, I could get maybe 7-10 Transition dunks with LeBron every game just by anticipating misses and getting out in Transition, I only got 2 playing on PRO for 3 full quarters cuz the guy on LeBron, Artest, would shade him to leak out. Again, much more realistic.
As for scoring, I like this new approach by 2K10. I mean, how many times were you able to get the Ball to Chris Kaman in the deep post and have him successfully dunk on Dwight Howard (fully challenging the shot), even on HOF difficulty? By my count, it was around 8 out of 10 tries. That was just ridiculous as in real life, Howard would perhaps pick up 3 to 4 fouls and block it 3 to 4 times and Kaman would be successful like 2 or 3 times out of 10. I love how 2K10 makes the Stars of the game stand head and shoulders, skill-wise, above the rest of the league, again, making the game much more realistic than 2K9. Same goes for shooting, I like how player sizes make a bigger difference in shot success by smaller players. I mean, there is no way Nate Robinson should be able to shoot over Dwight Howard when he's relatively close.... EVER! In 2K9 I've pulled it off many times, draining big 3s with Howard fully challenging. Once again, good Job 2K sports
Also, the worst part of the game is how quickly the players fatigue....Literally two minutes into the game, all of my players were completely exhausted... My take on it: First of all, it prorates the fatigue over a 48 minute span. That means if you're playing 5 minute quarters, which is default, I'm pretty sure, 2 minutes is actually more than 4 minutes of "game time". Again, similar argument as above; there's no way players should be able to go "turbo" speed on every single possession like in 2K9 for more than 7 or 8 minutes in a 48 minute game without getting the "Exhausted symbol". I think it's a good move by 2K sports. This helps with the breakneck speed in 2K9 had where teams could get 45 transition points in a game like it's nothing. Now the pace is much more realistic as older teams play like it and focus on half court offense (San Antonio)
Does anyone else feel this way? My take on it: haha, what do you think?
Seriously everyone, if you don't like this game (having actually played it) and agree with td8118, you should just play NBA Jam for SNES or NBA Jam 99 for N64, where fatigue doesn't exist and players can dunk from the free throw line, and Defense means a one in 10 chance of blocking a shot even when you're Patrick Ewing actively guarding Mugsey Bogues.
Look, I've played NBA games for more than a decade, and I love how each year games are getting more and more realistic. I can't understand why TD8118 wants to go backwards and revert to the old ways of Crazy dunks and invisible defense.
tli makes 2k10 sound interesting. I haven't liked any of the Live games I played in years. And when it comes to sport games, I much prefer a relaistic quality. I might rent this one and give it a try.
eh i dont like it either, i think its a downgrade form 2k9, the gameply is in fact much slower, you basically walk on the break, and alot of the crazy acrobatic layups in traffic, where the player could contort around the d were replaced with UGLY runners and fallaways , and 2 handed layups, its ok
I already traded it in and yet me to tell you Live won this year!
lol in no way am i saying that, making everyone worse is not realistic....In real life, these players really are that good, am i misisng something, this is the NBA...Also, not only are the players worse, the rankings are completely out of wack
Here are a few examples....Ty Lawson is rated higher than J.R. Smith...yeah that makes sense
Anthony Randolph fresh off of dominating the summer circut and most people picks for breakout player of the year is an astounding 68 overall
Also explain to me how unrealistic fatigue makes the game better
So listen to tli....i guess I'm crazy for wanting the players in an NBA game to actually be good
2k9 was the best basketball game ever made...I haveta say this is definitely a down grade
1st point: people have to stop comparing the player ratings in 2K10 to the player ratings in 2K9. I'm pretty sure with Statistical analysis, the Poisson distribution of the player ratings around the Mu is relatively similar to that in 2K9 except for the elite players.
2nd point: As Mike Wong of 2K explains, many of the ratings are based on statistical data accumulated by 82games.com for the year 2008-2009. They keep track of success rates of runners, fadeaways, etc. This year, unlike in previous years, the players' ratings growth will also be done according to 82games. This means that as a player performs better in real life this season, their ratings will get better and better. So, thinking about the Anthony Randolph situation, a 68, compared to come of the other players, is not that poor of an assessment of Randolph's contributions last year, taking into consideration his athletic ability. I mean, yes, highlight dunks and blocks. But also, a ton of fouls per minute, couldn't stop a thing in the post, can't shoot from more than 12 feet, high number of turnovers for his position, and bad pick and roll defense. I'd say that's a relatively fair assessment.
3rd point: I've read the game developers' explanation of the ratings that may seem out of wack. They explained that some of the taller players will have lower overall rating than the shorter players because it is their height that makes them better. And as I previously stated, the players' heights play a much bigger role in the game than in 2K9. So, to explain the JR Smith and Ty Lawson Scenario, think about it logically and break down each rating;
Lawson was one of the top 3 point shooters in the country at more than 46%. AS WELL, Shot like 53% from the field, I think. JR Smith shoots at 45% and less than 40% from three. Therefore, their shooting ratings are not going to be that far apart.
Ball Handling/Passing/IQ = advantage Lawson (heads and shoulders above Smith in these categories, as Lawson was most efficient playmaker in the country, most believe)
Defense = Advantage Lawson by quite a margin (averaged 2.1 steals last year and one of the best perimetre defenders at PG in the ACC)
Athleticism = Advantage Smith. (Not a huge Margin)
On top of ALL of that, Smith is 6'6" while Lawson is 5'11" or 6'0". This implies that at least somewhat, Smith's height can only accentuate his skills.
And looking at the ratings, the only things that JR is definitively better in real life than Lawson are Jumping, Dunking, and clutch shooting.
On the other hand, Lawson is a superior playmaker (accounting for the ratings: Ball Handling, Passing, Offensive awareness, and Hands.
Defensively, Lawson SHOULD be better than Smith in these ratings based on real life: (Steals, quickness, speed, Defensive awareness, on ball defense)
SO overall, LAWSON should be ranked higher than Smith, even if his stats are from college.
RE: "realistic fatigue" OK, look at game tape, how many seconds per minute does Lebron Run at full speed during a game? If you don't hold down turbo on practically every play, your players will last longer. However, I've tried that and it's still a bit off, but not ridiculous, as you're making it sound.
2k10 is 2 nice
This game is much more realistic than year's past.
1. No more holding down sprint the whole game. If your players are tired two minutes into the game, then either let go of the sprint button, adjust your team sliders, or turn fatigue off.
2. No more 90+ ratings for every star in the league. The 90's and high 80's ratings are reserved for guys who dominate in multiple facets of the game. As for Carmelo Anthony, a guy who isn't a dominant rebounder or game-changing defender, I think his rating is in the high 80's because he's just so complete offensively.
3: No more 20 minute games with 60+ points in the paint. You have to work for those points now, just like in the real NBA.
4: I like the Draft Class feature, but I'd like it even more if they just brought back College Hoops 2k. Damn you and your license-buying powers, E.A. sports.
way more realistic than 2k9. I like the fatigue in the game because it forces players to now use the turbo button wisely. most of the time, I play against ppl who NEVER let go of the turbo button, now they can't abuse it anymore on 2k9, unless they want their players to tired out (which wouldn't matter if your playing someone who never subs)
another reason i like it is because baseball passes are slower now, meaning you can't cherry as effectively anymore. the pass either takes too long to get to the player who's cherry picking that it gets stolen, or the pass is airmailed resulting in a turnover. oh, and that timeout glitch I know some of you use, it's gone! so too bad for you!
yes, i agree it's harder to score, but that's the fun of the game. not only is it more realistic, but it encourages defense and for the offense to try and get a good shot instead of abusing kobe, lebron, etc and getting a layup or dunk. now you're pretty much forced to run offense and actually play team ball and pass.
the dribbling control are somewhat harder in this game, but I think players will get used to it after playing for awhile. and the signature shots are much improved from last year. some players had sig shots that were kinda glitchy, but now the shots are very smooth and require some precise timing, but it isn't too difficult to find the release point.
the only knock I can give on this game are the player ratings, not the fact that they downgraded many of the players, in fact I actually like how they did that so not just any player can go for 40+ points a game. but my problem with the ratings are that some rookies are rated higher than proven players, someone said ty lawson higher than J.R Smith. that's my only problem. but once living rosters update, I don't think it'll be too much of an issue.
overall, I think 2k made drastic improvements from last year. not as many glitches as 2k9, encourages you to play under control and team basketball, no more cherry picking, and overall just more realistic. the only knock I can give on this game are the player ratings.
BTW, for those who play online on PS3, I'll play you sometime. I won't go online until I get the hang of this game, but I'll be ready. =]
I play as the Hawks, Sixers, Thunder, and Wizards, not like some of you who have to use stacked teams like the Lakers, Cavs, Magic, Celtics, etc.
just a guess, but I'm thinking you're one of those players online who player as either the Lakers or Cavs, never lets go of the turbo button, and I dunno, what kind of glitches did you use in 2k9 last year? timeout? cherry picking?
Playing 2K9 online, you had to either play that way or lose. It was like a "if you can't beat 'em, join 'em" type situation. It got to a point where everybody was full court pressing, playing 1-3-1, trapping, intercepting the ball and then cherry picking. It got ridiculous. Guys were cherry picking and shooting three pointers. Guys were never taking their fingers off the turbo and THEN when their guy did get tired, they'd use the timeout glitch to restore their energy.
The dribbling and post move controls are definitely harder in 2K10, but I'm happy they fixed all of the stuff people took advantage of in 2K9. Now the double teams are more realistic, you can't just do one move up the court and you can't keep your finger on the turbo. 2K10 is just a more realistic game.
yeah I understand, everyone started playing that way in 2k9. but it possible to beat them without stooping to their level. not to sound cocky, but I guess I was able to beat most of those "cheesers" online because they all play very similar to where you could figure out what to do to stop them. I'm pretty content because I was able to win 79% of my games without playing the way they play.
lol ok I'm starting to show too much pride, but my point is, I'm glad with the changes 2k10 made and I'm looking forward to playing this game until 2k11 comes out.
Nice Debate, dude is giving out knowledge. I was planning on getting it and now still do
If you are looking for a high scoring, ultra fast paced basketball game get Live.
If you want the most realistic basketball game ever made, get 2k.
I have both and only played Live one time. 2K, IMO, is just so much more fluid and smooth. Live is colorful and flashy, like an arcade game, and 2k is like a basketball sim. I have a little brother, about 11, and he likes Live better. It is easier to pick up and play. He kills me in it. In 2K, you have to have some type of deeper understanding of the game and you have to think ahead, like a chess game, to win. In 2k, my brother only played 1/2 a game because he was pissed about the players getting tired after the first quarter. I was winning by like 20 after 1/2 the game. He has Live at his house and I brought 2k with me to my house im in for college. 2k is a deeper more in-depth game that I, a true fan, enjoy because it is challenging.
I have always liked live better I bought LIVE 10 and my friend got 2k10 and by far LIVE is better I think the gameplay and the overall way the players look is by far better.
I won 90% of my games. 64% FG, 40% 3P and 90% FT.
My strength was defense and anticipation. On offense, I'd just move the ball. I didn't get phased by the 1-3-1, double teaming, trapping or pressure lol. I'm not going to lie though... Sometimes I'd cherry pick if the person got on my nerves cherry picking me non-stop. Usually, I'd just change my view to the 2K view though so I could see the whole floor and just intercept the pass.
Do you have it on XBOX 360 or PS3?
Have it on Xbox 360 but am getting for PS3...if any wants to play online let me know
as for this discussion, it seems like I am in the overwhelming minority....I will haveta take a look at this game again, hopefully you guys are right....Like all games I'm sure this one will take time to get used to and adapt....Your disagreements were actually encouraging, i want nothing more than to love this game
I think the game you pick really goes with your personality. I have played both games and in my opinion 2K10 destroys Live. 2K10 is made for people that are more into thinking and strategy. You have to pace players to keep from wearing them out. Spacing and blocking out is huge. You cannot just run and gun. If you are impatient and want to just dunk and block shots, then Live is for you. It's more of an arcade type game. 2K10 definitely takes more time to pick up and get good at, but it is worth it.
As for the whole EA Sports vs 2K sports, 2K has been putting out better and much more realistic games for awhile (with the exception of this years NHL games), but EA has been putting down tons of money in licensing deals. The 2K football series was extremely hard to pickup after playing Madden, but it was way ahead of the curve, but a pro football game isn't the same without being able to put the teams, players and stadiums in the game, even if they did what the old games used to do and basically match up the stats of the players with some fictional name and team in the same city. Hopefully this does not happen with the basketball games. The competition is what is going to make both companies put out better games every year.
I get say i like the game a lot, even with the problems i've been going through. I spent 5 bucks on the combine, but have been unable to load him up to my 2k10 game due to 2k servers being down. Now the game itself is awesome, i do not like the ratings very much, but i guess they make sense. gameplay, hands down, 10x better than live. dunk and layup animations look awesome, alley oops easier to pull, fatigue actually makes sense if u play the game right. u think any nba player can run full out sprint up and down the court all game? didn't think so
i think its safe to say td8118 got owned by tli232. if you want to play the game at 100 mph then play live and have no realism whatsoever
A little disappointed that Marvin Williams is only a 69, Michael Redd a 76 and Amare an 82. Those should be like 75 83 and 87 IMO.
Whomever thinks Ty lawson should be rated higher than J.R. Smith is an complete, and utter idiot.
I think the ratings are misleading. Lawson may have an overall higher rating than Smith, but Smith is a beast on that game lol. He has high offensive ratings. I think he has a 95 3-point and 99 dunk rating.
They rate you by position not by overall...say your a PG that can only score ala Nate Robinson he is a 78 but if you change it to a shooting guard I bet it raises to a 80 or 81 its about what you are supposed to do at your position thats why Dirks rating is only a 83 because he a pf that really only scores and he is a average rebounder at his size plays no defense